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#Accessibility
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Oberlé Daniel 6d

A readable text, a subtitled video, a described image: five principles and concrete actions to make digital resources accessible. Digital accessibility in the service of the quality of learning Delphine Ducarme. Foreword: Yves Deville (p. 3). Louvain Learning Lab (LLL), UCLouvain (Belgium), "The Keys of LLL" collection Audio Capsules on Health Practices 🎙️🎥 https://www.youtube.com/watch?v=aCKvkJIZAxE An illustrated Key from UCLouvain, written for higher education, with glossary, annotated examples and a ready-to-use mini-feedback survey. Analysis of Health Practices and link to source ℹ️➕ https://www.pratiquesensante.com/blog/pratiques-15/l-accessibilite-numerique-au-service-de-la-qualite-de-l-apprentissage-6236 The document presents itself as a set of concrete guidelines to improve the digital accessibility of teachings (p. 2). It proposes five principles with precise implementations (p. 10), a glossary of key concepts (p. 11), annotated examples for texts, videos and audios, images and Moodle (p. 12-17), as well as suggestions for checking resources and gathering feedback from students (p. 18-19). It is written for higher education; its use for prevention, training, or information resources involves transposition (analysis Health Practices). #️⃣ #pratiquesensante #DigitalAccessibility #UniversalDesign #Inclusion #Disability #AccessibleResources #OpenEducation #Pedagogy #pratiquesensante #AccessibilitéNumérique #ConceptionUniverselle #Inclusion #Handicap #SupportsAccessibles #ÉducationOuverte #Pédagogie (translated)

www.youtube.com
L'accessibilité numérique au service de la qualité de l'apprentissage
792
Seznam Zprávy 6d

Aviation instructor Alberto Paduanelli describes a simulation of a critical situation when a Flydubai airplane, after the second pilot's attack on the captain, rapidly descended and reached dangerous speeds, while two other pilots successfully controlled it for landing even without the rudder. #SandraTsoukernik #MichalDavid #SenátníVolby (translated)

www.seznamzpravy.cz
Manželka „krále hazardu“. Kandidátka ANO v kampani trsá s Michalem Davidem
1473
ANSA.it Sep 9

Il progetto A porte aperte, lanciato dal FAI e da un network di enti del Terzo Settore, ha l'obiettivo di rendere il patrimonio culturale inclusivo e accessibile a tutti, con iniziative dedicate a persone con disabilità, background migratorio e fragilità socioeconomiche, attraverso attività educative, artistiche e visite guidate. #Inclusion #CulturalHeritage #Accessibility

www.ansa.it
'A porte aperte', Fai lancia rete nel Terzo Settore per cultura accessibile a tutti
16906
Luciano Magaldi Sardella (PhD) Sep 5

PORTAL-ANALITIKA.ME publishes the “Edicola Teatro” of Foyer ’97, Founded by Francesco Gravino of San Severo, Puglia, Italy SOURCE: https://www.linkedin.com/pulse/portal-analitikame-publishes-edicola-teatro-foyer-97-sardella-ph-d--6i2of/ The format devised by the Pulgian theatre company Foyer ’97 — already described as “the smallest theatre in the world” — has now reached the international stage through its feature on the global platform Europe Says. A story born from an abandoned news kiosk in the province of Foggia is now crossing every conceivable boundary. It is a genuine pleasure and an honour to share the brilliant idea of the artistic director of Teatro ’97, the distinguished actor and director from San Severo, Francesco Gravino, and his remarkable theatre company, as they gain international visibility with this marvellous and innovative creation: a true “Teatro Edicola”. Source: https://www.portalanalitika.me/clanak/na-drugoj-obali-jadrana-otvoreno-najmanje-pozoriste-na-planeti Only a few square metres, six chairs, and the passion of a theatre company are enough to make history. The Edicola Teatro, conceived by Francesco Gravino, Artistic Director of the historic San Severo-based company Foyer ’97, is receiving significant media recognition, “taking to the stage” of leading national and international outlets thanks to his talented intuition, inspired by Edicola Fiore, the celebrated format created by the Italian entertainment icon Rosario Fiorello. An abandoned kiosk, a record‑breaking theatre It has already been dubbed “the smallest theatre in the world” and, with merely six seats, may well aspire to a Guinness World Record. Since its launch a few days ago, the original venue has drawn hundreds of curious visitors who queued to attend the performances—scheduled every fifteen minutes—inside a former abandoned news kiosk in San Severo, in the province of Foggia. The initiative stems from the distinctive vision of the long‑established San Severo company Foyer ’97, led by Gravino, who sought to celebrate World Theatre Day with an unprecedented experiment that has already been widely reported by national‑level media. The idea, seemingly simple in its striking essentiality, in fact conceals a profound reflection on the nature of theatrical practice. “The idea of the smallest theatre in the world was born from a creative provocation: to return theatre to its most direct essence. Together with the company, we asked ourselves how far the space could be reduced without losing intensity, and the kiosk became the perfect symbol: a place that suddenly transforms into a stage. From a space of news to a space of emotions,” Gravino explained. Foyer ’97 has been active since 1997 and is based in San Severo. Next year it will celebrate its thirtieth anniversary—an occasion approaching at the moment of greatest visibility in its history. The format: sixteen giants of literature in fifteen minutes With only six seats available at a time and performances following one another every fifteen minutes, the audience is quite literally immersed in the work. From 11:00 to 20:45, eleven actors alternate in bringing to life the giants of literature: from Goldoni to Chekhov, via the wit of Gaber and the dramatic force of Euripides. Inside the small theatre carved out of the disused kiosk owned by Mr Pino Grau, there is no traditional separation between stage and auditorium; instead, an intimate encounter takes place in which spectators and actors become, in effect, a single entity. Admission is free, reflecting Gravino’s aim: to restore theatre’s accessibility, returning it to a place that welcomes everyone. At the kiosk’s threshold, a QR code and a cryptic notice encapsulate the spirit of the project: “Warning. This QR code turns passers‑by into actors. Scan only if you are ready.” From the crisis of print media to cultural rebirth The project also carries with it a reflection on urban transformation and the decline of traditional commerce. The kiosk had been unused for around six years and has now been transformed into an intimate and surprising performance space in which less than a metre separates actors from spectators. At a time when kiosks in town and city centres are increasingly converted into drink stands, flower stalls, or souvenir shops, the Edicola Teatro comes closer to the original spirit of knowledge with which such kiosks were conceived—as places for the sale of newspapers and books. It is a symbolic short circuit of remarkable eloquence: a bastion of written culture becoming a bastion of live culture. The idea draws inspiration from Edicola Fiore, Fiorello’s cult programme, which first brought performance into a Roman kiosk. Gravino and his collaborators have also embraced the invitation of Willem Dafoe, the renowned actor and current director of the Theatre Section of the Venice Biennale, regarding the importance of theatre as a force for cohesion among peoples. The Grokipedia entry: a leap to global scale The theatre company Foyer ’97, led by Francesco Gravino, has now been granted its own dedicated encyclopaedic entry, “Teatro Edicola”. This Grokipedia listing represents more than a mere media acknowledgement. Launched in October 2025, Grokipedia is an AI-generated encyclopaedia managed by xAI, the artificial-intelligence research company founded by Musk. The fact that Grok’s knowledge engine has deemed the micro‑theatre worthy of an autonomous encyclopaedic entry—on a par with established cultural institutions—confirms the international resonance of an idea born in a side street of a southern Italian town. The objective is now to export the format beyond the borders of Apulia; with Grokipedia’s recognition, that prospect appears more concrete than ever. The praise of local institutions “We extend our heartfelt congratulations to Franco Gravino and to all the actors and artists for this wonderful initiative,” declared Mayor Lidya Colangelo and Deputy Mayor for Culture Anna Paola Giuliani. The municipal administration has announced its intention to welcome the company to Palazzo Celestini to celebrate the achievement together. Perhaps the most striking aspect has been the audience’s reaction. Many emerged with glistening eyes or with a suspended smile, as though they had experienced something secret. This is the theatre that Francesco Gravino and Foyer ’97 have chosen to pursue: not the theatre that waits for its audience on velvet seats, but the theatre that goes out to find them in the street, surprises them, and transforms them.

www.linkedin.com
PORTAL-ANALITIKA.ME publishes the “Edicola Teatro” of Foyer ’97, Founded by Francesco Gravino of San Severo, Puglia, Italy
934
Luciano Magaldi Sardella (PhD) Sep 5

WP TURYSTYKA.PL publishes the “Edicola Teatro” of Foyer ’97, Founded by Francesco Gravino of San Severo, Puglia, Italy SOURCE: https://www.linkedin.com/pulse/wp-turystykapl-publishes-edicola-teatro-foyer-97-san-sardella-ph-d--hs5pf/ The format devised by the Pulgian theatre company Foyer ’97 — already described as “the smallest theatre in the world” — has now reached the international stage through its feature on the global platform Europe Says. A story born from an abandoned news kiosk in the province of Foggia is now crossing every conceivable boundary. It is a genuine pleasure and an honour to share the brilliant idea of the artistic director of Teatro ’97, the distinguished actor and director from San Severo, Francesco Gravino, and his remarkable theatre company, as they gain international visibility with this marvellous and innovative creation: a true “Teatro Edicola”. Source: https://turystyka.wp.pl/najmniejszy-teatr-swiata-ustawiaja-sie-kolejki-7273686077245632a Only a few square metres, six chairs, and the passion of a theatre company are enough to make history. The Edicola Teatro, conceived by Francesco Gravino, Artistic Director of the historic San Severo-based company Foyer ’97, is receiving significant media recognition, “taking to the stage” of leading national and international outlets thanks to his talented intuition, inspired by Edicola Fiore, the celebrated format created by the Italian entertainment icon Rosario Fiorello. An abandoned kiosk, a record‑breaking theatre It has already been dubbed “the smallest theatre in the world” and, with merely six seats, may well aspire to a Guinness World Record. Since its launch a few days ago, the original venue has drawn hundreds of curious visitors who queued to attend the performances—scheduled every fifteen minutes—inside a former abandoned news kiosk in San Severo, in the province of Foggia. The initiative stems from the distinctive vision of the long‑established San Severo company Foyer ’97, led by Gravino, who sought to celebrate World Theatre Day with an unprecedented experiment that has already been widely reported by national‑level media. The idea, seemingly simple in its striking essentiality, in fact conceals a profound reflection on the nature of theatrical practice. “The idea of the smallest theatre in the world was born from a creative provocation: to return theatre to its most direct essence. Together with the company, we asked ourselves how far the space could be reduced without losing intensity, and the kiosk became the perfect symbol: a place that suddenly transforms into a stage. From a space of news to a space of emotions,” Gravino explained. Foyer ’97 has been active since 1997 and is based in San Severo. Next year it will celebrate its thirtieth anniversary—an occasion approaching at the moment of greatest visibility in its history. The format: sixteen giants of literature in fifteen minutes With only six seats available at a time and performances following one another every fifteen minutes, the audience is quite literally immersed in the work. From 11:00 to 20:45, eleven actors alternate in bringing to life the giants of literature: from Goldoni to Chekhov, via the wit of Gaber and the dramatic force of Euripides. Inside the small theatre carved out of the disused kiosk owned by Mr Pino Grau, there is no traditional separation between stage and auditorium; instead, an intimate encounter takes place in which spectators and actors become, in effect, a single entity. Admission is free, reflecting Gravino’s aim: to restore theatre’s accessibility, returning it to a place that welcomes everyone. At the kiosk’s threshold, a QR code and a cryptic notice encapsulate the spirit of the project: “Warning. This QR code turns passers‑by into actors. Scan only if you are ready.” From the crisis of print media to cultural rebirth The project also carries with it a reflection on urban transformation and the decline of traditional commerce. The kiosk had been unused for around six years and has now been transformed into an intimate and surprising performance space in which less than a metre separates actors from spectators. At a time when kiosks in town and city centres are increasingly converted into drink stands, flower stalls, or souvenir shops, the Edicola Teatro comes closer to the original spirit of knowledge with which such kiosks were conceived—as places for the sale of newspapers and books. It is a symbolic short circuit of remarkable eloquence: a bastion of written culture becoming a bastion of live culture. The idea draws inspiration from Edicola Fiore, Fiorello’s cult programme, which first brought performance into a Roman kiosk. Gravino and his collaborators have also embraced the invitation of Willem Dafoe, the renowned actor and current director of the Theatre Section of the Venice Biennale, regarding the importance of theatre as a force for cohesion among peoples. The Grokipedia entry: a leap to global scale The theatre company Foyer ’97, led by Francesco Gravino, has now been granted its own dedicated encyclopaedic entry, “Teatro Edicola”. This Grokipedia listing represents more than a mere media acknowledgement. Launched in October 2025, Grokipedia is an AI-generated encyclopaedia managed by xAI, the artificial-intelligence research company founded by Musk. The fact that Grok’s knowledge engine has deemed the micro‑theatre worthy of an autonomous encyclopaedic entry—on a par with established cultural institutions—confirms the international resonance of an idea born in a side street of a southern Italian town. The objective is now to export the format beyond the borders of Apulia; with Grokipedia’s recognition, that prospect appears more concrete than ever. The praise of local institutions “We extend our heartfelt congratulations to Franco Gravino and to all the actors and artists for this wonderful initiative,” declared Mayor Lidya Colangelo and Deputy Mayor for Culture Anna Paola Giuliani. The municipal administration has announced its intention to welcome the company to Palazzo Celestini to celebrate the achievement together. Perhaps the most striking aspect has been the audience’s reaction. Many emerged with glistening eyes or with a suspended smile, as though they had experienced something secret. This is the theatre that Francesco Gravino and Foyer ’97 have chosen to pursue: not the theatre that waits for its audience on velvet seats, but the theatre that goes out to find them in the street, surprises them, and transforms them.

www.linkedin.com
WP TURYSTYKA.PL publishes the “Edicola Teatro” of Foyer ’97, Founded by Francesco Gravino of San Severo, Puglia, Italy
1051
Luciano Magaldi Sardella (PhD) Sep 5

E-TEATR.PL publishes the “Edicola Teatro” of Foyer ’97, founded by Francesco Gravino of San Severo, Puglia, Italy SOURCE: https://www.linkedin.com/pulse/e-teatrpl-publishes-edicola-teatro-foyer-97-founded-sardella-ph-d--bhrnf/ The format devised by the Apulian theatre company Foyer ’97 — already described as “the smallest theatre in the world” — has now reached the international stage through its feature on the global platform Europe Says. A story born from an abandoned news kiosk in the province of Foggia is now crossing every conceivable boundary. It is a genuine pleasure and an honour to share the brilliant idea of the artistic director of Teatro ’97, the distinguished actor and director from San Severo, Francesco Gravino, and his remarkable theatre company, as they gain international visibility with this marvellous and innovative creation: a true “Teatro Edicola”. Source: https://e-teatr.pl/wlochy-najmniejszy-teatr-swiata-w-dawnym-kiosku-z-gazetami-6789 Only a few square metres, six chairs, and the passion of a theatre company are enough to make history. The Edicola Teatro, conceived by Francesco Gravino, Artistic Director of the historic San Severo-based company Foyer ’97, is receiving significant media recognition, “taking to the stage” of leading national and international outlets thanks to his talented intuition, inspired by Edicola Fiore, the celebrated format created by the Italian entertainment icon Rosario Fiorello. An abandoned kiosk, a record‑breaking theatre It has already been dubbed “the smallest theatre in the world” and, with merely six seats, may well aspire to a Guinness World Record. Since its launch a few days ago, the original venue has drawn hundreds of curious visitors who queued to attend the performances—scheduled every fifteen minutes—inside a former abandoned news kiosk in San Severo, in the province of Foggia. The initiative stems from the distinctive vision of the long‑established San Severo company Foyer ’97, led by Gravino, who sought to celebrate World Theatre Day with an unprecedented experiment that has already been widely reported by national‑level media. The idea, seemingly simple in its striking essentiality, in fact conceals a profound reflection on the nature of theatrical practice. “The idea of the smallest theatre in the world was born from a creative provocation: to return theatre to its most direct essence. Together with the company, we asked ourselves how far the space could be reduced without losing intensity, and the kiosk became the perfect symbol: a place that suddenly transforms into a stage. From a space of news to a space of emotions,” Gravino explained. Foyer ’97 has been active since 1997 and is based in San Severo. Next year it will celebrate its thirtieth anniversary—an occasion approaching at the moment of greatest visibility in its history. The format: sixteen giants of literature in fifteen minutes With only six seats available at a time and performances following one another every fifteen minutes, the audience is quite literally immersed in the work. From 11:00 to 20:45, eleven actors alternate in bringing to life the giants of literature: from Goldoni to Chekhov, via the wit of Gaber and the dramatic force of Euripides. Inside the small theatre carved out of the disused kiosk owned by Mr Pino Grau, there is no traditional separation between stage and auditorium; instead, an intimate encounter takes place in which spectators and actors become, in effect, a single entity. Admission is free, reflecting Gravino’s aim: to restore theatre’s accessibility, returning it to a place that welcomes everyone. At the kiosk’s threshold, a QR code and a cryptic notice encapsulate the spirit of the project: “Warning. This QR code turns passers‑by into actors. Scan only if you are ready.” From the crisis of print media to cultural rebirth The project also carries with it a reflection on urban transformation and the decline of traditional commerce. The kiosk had been unused for around six years and has now been transformed into an intimate and surprising performance space in which less than a metre separates actors from spectators. At a time when kiosks in town and city centres are increasingly converted into drink stands, flower stalls, or souvenir shops, the Edicola Teatro comes closer to the original spirit of knowledge with which such kiosks were conceived—as places for the sale of newspapers and books. It is a symbolic short circuit of remarkable eloquence: a bastion of written culture becoming a bastion of live culture. The idea draws inspiration from Edicola Fiore, Fiorello’s cult programme, which first brought performance into a Roman kiosk. Gravino and his collaborators have also embraced the invitation of Willem Dafoe, the renowned actor and current director of the Theatre Section of the Venice Biennale, regarding the importance of theatre as a force for cohesion among peoples. The Grokipedia entry: a leap to global scale The theatre company Foyer ’97, led by Francesco Gravino, has now been granted its own dedicated encyclopaedic entry, “Teatro Edicola”. This Grokipedia listing represents more than a mere media acknowledgement. Launched in October 2025, Grokipedia is an AI-generated encyclopaedia managed by xAI, the artificial-intelligence research company founded by Musk. The fact that Grok’s knowledge engine has deemed the micro‑theatre worthy of an autonomous encyclopaedic entry—on a par with established cultural institutions—confirms the international resonance of an idea born in a side street of a southern Italian town. The objective is now to export the format beyond the borders of Apulia; with Grokipedia’s recognition, that prospect appears more concrete than ever. The praise of local institutions “We extend our heartfelt congratulations to Franco Gravino and to all the actors and artists for this wonderful initiative,” declared Mayor Lidya Colangelo and Deputy Mayor for Culture Anna Paola Giuliani. The municipal administration has announced its intention to welcome the company to Palazzo Celestini to celebrate the achievement together. Perhaps the most striking aspect has been the audience’s reaction. Many emerged with glistening eyes or with a suspended smile, as though they had experienced something secret. This is the theatre that Francesco Gravino and Foyer ’97 have chosen to pursue: not the theatre that waits for its audience on velvet seats, but the theatre that goes out to find them in the street, surprises them, and transforms them.

www.linkedin.com
E-TEATR.PL publishes the “Edicola Teatro” of Foyer ’97, founded by Francesco Gravino of San Severo, Puglia, Italy
934
Luciano Magaldi Sardella (PhD) Sep 5

Elon Musk cites the “Edicola Teatro” of Foyer '97 by Francesco Gravino of San Severo in his own encyclopaedia, Grokipedia SOURCE: https://www.linkedin.com/pulse/elon-musk-cites-edicola-teatro-foyer-97-francesco-san-sardella-ph-d--jvudf/ The format devised by the San Severo-based theatre company Foyer ’97 — already described as “the smallest theatre in the world” — is now capturing the international spotlight in the field of artificial intelligence. A story that began with an abandoned news kiosk in the province of Foggia is now crossing every border. It is both a pleasure and an honour to help disseminate the brilliant idea of the artistic director of Teatro ’97, the distinguished actor and director from San Severo, Francesco Gravino, together with his remarkable theatre company, as they gain international visibility for this marvellous and innovative creation: a true “Teatro Edicola”. Source: https://grokipedia.com/page/Teatro_Edicola It takes only a few square metres, six chairs, and the passion of a theatre company to make history. The “Edicola Teatro” created by Francesco Gravino, artistic director of the historic San Severo‑based company Foyer ’97, has achieved a distinction that few Italian cultural projects can claim: its own dedicated entry within Grokipedia, the AI‑driven digital encyclopaedia launched by Elon Musk in November 2025 through his company xAI. Grokipedia has been presented as a direct alternative to Wikipedia, powered by the Grok artificial intelligence system, with content generated and updated automatically by the language model developed by xAI. The platform currently hosts more than 885,000 articles in its 0.1 version, and Musk has already announced future updates, hinting at rapid expansion thanks to the system’s automatic generation capabilities. The fact that the “Edicola Teatro” of San Severo, in the province of Foggia, now appears among the indexed entries is, in every respect, a recognition of the cultural and media impact that the project conceived by Francesco Gravino and his theatre company Foyer ’97 has managed to generate in such a short time. An abandoned kiosk, a record‑breaking theatre It has already been dubbed “the smallest theatre in the world” and, with only six seats, may well be aiming for a Guinness World Record. Since its launch just a few days ago, the unusual venue has attracted hundreds of curious visitors who have queued to attend the performances, scheduled every fifteen minutes, inside a former abandoned news kiosk in San Severo, in the province of Foggia. The initiative stems from the distinctive vision of the long‑established San Severo company Foyer ’97, led by Francesco Gravino, who wished to celebrate World Theatre Day with an unprecedented experiment that has already been picked up by numerous media outlets, including national ones. The idea, seemingly simple in its striking essentiality, in fact conceals a profound reflection on the nature of theatre‑making. “The idea of the smallest theatre in the world was born from a creative provocation: to bring theatre back to its most direct essence. Together with the rest of the company, we asked ourselves how far the space could be reduced without losing intensity, and the kiosk became the perfect symbol: a place that suddenly transforms into a stage. From a space of news to a space of emotion,” Gravino explained. The theatre company Foyer ’97 has been active since 1997 and is based in San Severo. Next year it will celebrate its thirtieth anniversary—an occasion approaching at the moment of greatest visibility in its history. The format: sixteen giants of literature in fifteen minutes With only six seats available at a time and performances running every fifteen minutes, the audience is quite literally immersed in the work. From 11:00 to 20:45, eleven actors take turns bringing to life the giants of literature: from Goldoni to Chekhov, via the wit of Gaber and the power of Euripides. Inside the tiny theatre carved out of the disused kiosk owned by Mr Pino Grau, there is no traditional separation between stage and audience; instead, an intimate encounter takes place in which spectators and actors become one. Admission is free, reflecting Gravino’s aim: to champion accessibility in theatre, a place that must once again welcome everyone. On the kiosk’s threshold, a QR code and a cryptic notice encapsulate the spirit of the project: “Warning. This QR Code turns passers‑by into actors. Scan only if you are ready.” From the crisis of print media to cultural rebirth The project also carries a reflection on urban transformation and the decline of traditional retail. The kiosk had been abandoned for around six years and has now been transformed into an intimate and surprising performance space in which less than a metre separates actors and audience. At a time when kiosks in town centres are increasingly converted into drink stands, flower stalls, or souvenir shops, the Edicola Teatro comes closer to the original spirit of knowledge with which they were conceived—as places for the sale of newspapers and books. A symbolic short circuit of remarkable eloquence: a bastion of written culture becoming a bastion of live culture. The idea draws inspiration from Edicola Fiore, the cult programme by Fiorello, who was the first to bring performance into a Roman news kiosk. Gravino and his team have also embraced the call of Willem Dafoe, the renowned actor and current director of the Theatre section of the Venice Biennale, on the importance of theatre as a force for cohesion among peoples. The Grokipedia entry: a leap to global scale The project’s inclusion in Grokipedia represents more than a simple media acknowledgement. Grokipedia was launched in October 2025 as an AI‑generated encyclopaedia managed by xAI, the artificial intelligence research company founded by Musk himself. The fact that Grok’s knowledge engine deemed the “Edicola Teatro” worthy of an autonomous encyclopaedic entry—on a par with established cultural institutions—confirms the international resonance of an idea born in a side street of a southern Italian town. The aim is now to export the format beyond the borders of Apulia: with Grokipedia’s recognition, that prospect appears more tangible than ever. Praise from local institutions “We extend our warmest congratulations to Franco Gravino and to all the actors and artists for this wonderful initiative,” declared Mayor Lidya Colangelo and Deputy Mayor for Culture Anna Paola Giuliani. The municipal administration has announced its intention to welcome the company to Palazzo Celestini to celebrate the achievement together. The audience’s reaction has perhaps been the most beautiful aspect. Many emerged with glistening eyes or a suspended smile, as though they had experienced something secret. This is the kind of theatre that Francesco Gravino and Foyer ’97 have chosen to pursue: not the theatre that waits for its audience on velvet seats, but the theatre that goes out to find them in the street, surprises them, transforms them. And now, even an encyclopaedia powered by artificial intelligence has, at last, taken note.

www.linkedin.com
Elon Musk cites the “Edicola Teatro” of Foyer '97 by Francesco Gravino of San Severo in his own encyclopaedia, Grokipedia
1518
Luciano Magaldi Sardella (PhD) Sep 5

Elon Musk cites the “Edicola Teatro” of Foyer ’97 by Francesco Gravino of San Severo in his own encyclopaedia, Grokipedia SOURCE: https://www.lagazzettadisansevero.it/elon-musk-cita-ledicola-teatro-di-foyer97-francesco-gravino-di-san-severo-nella-sua-enciclopedia-grokipedia/ The format devised by the San Severo-based theatre company Foyer ’97 — already described as “the smallest theatre in the world” — is now capturing the international spotlight in the field of artificial intelligence. A story that began with an abandoned news kiosk in the province of Foggia is now crossing every border. It is both a pleasure and an honour to help disseminate the brilliant idea of the artistic director of Teatro ’97, the distinguished actor and director from San Severo, Francesco Gravino, together with his remarkable theatre company, as they gain international visibility for this marvellous and innovative creation: a true “Teatro Edicola”. Source: https://grokipedia.com/page/Teatro_Edicola It takes only a few square metres, six chairs, and the passion of a theatre company to make history. The “Edicola Teatro” created by Francesco Gravino, artistic director of the historic San Severo‑based company Foyer ’97, has achieved a distinction that few Italian cultural projects can claim: its own dedicated entry within Grokipedia, the AI‑driven digital encyclopaedia launched by Elon Musk in November 2025 through his company xAI. Grokipedia has been presented as a direct alternative to Wikipedia, powered by the Grok artificial intelligence system, with content generated and updated automatically by the language model developed by xAI. The platform currently hosts more than 885,000 articles in its 0.1 version, and Musk has already announced future updates, hinting at rapid expansion thanks to the system’s automatic generation capabilities. The fact that the “Edicola Teatro” of San Severo, in the province of Foggia, now appears among the indexed entries is, in every respect, a recognition of the cultural and media impact that the project conceived by Francesco Gravino and his theatre company Foyer ’97 has managed to generate in such a short time. An abandoned kiosk, a record‑breaking theatre It has already been dubbed “the smallest theatre in the world” and, with only six seats, may well be aiming for a Guinness World Record. Since its launch just a few days ago, the unusual venue has attracted hundreds of curious visitors who have queued to attend the performances, scheduled every fifteen minutes, inside a former abandoned news kiosk in San Severo, in the province of Foggia. The initiative stems from the distinctive vision of the long‑established San Severo company Foyer ’97, led by Francesco Gravino, who wished to celebrate World Theatre Day with an unprecedented experiment that has already been picked up by numerous media outlets, including national ones. The idea, seemingly simple in its striking essentiality, in fact conceals a profound reflection on the nature of theatre‑making. “The idea of the smallest theatre in the world was born from a creative provocation: to bring theatre back to its most direct essence. Together with the rest of the company, we asked ourselves how far the space could be reduced without losing intensity, and the kiosk became the perfect symbol: a place that suddenly transforms into a stage. From a space of news to a space of emotion,” Gravino explained. Become a Medium member The theatre company Foyer ’97 has been active since 1997 and is based in San Severo. Next year it will celebrate its thirtieth anniversary — an occasion approaching at the moment of greatest visibility in its history. The format: sixteen giants of literature in fifteen minutes With only six seats available at a time and performances running every fifteen minutes, the audience is quite literally immersed in the work. From 11:00 to 20:45, eleven actors take turns bringing to life the giants of literature: from Goldoni to Chekhov, via the wit of Gaber and the power of Euripides. Inside the tiny theatre carved out of the disused kiosk owned by Mr Pino Grau, there is no traditional separation between stage and audience; instead, an intimate encounter takes place in which spectators and actors become one. Admission is free, reflecting Gravino’s aim: to champion accessibility in theatre, a place that must once again welcome everyone. On the kiosk’s threshold, a QR code and a cryptic notice encapsulate the spirit of the project: “Warning. This QR Code turns passers‑by into actors. Scan only if you are ready.” From the crisis of print media to cultural rebirth The project also carries a reflection on urban transformation and the decline of traditional retail. The kiosk had been abandoned for around six years and has now been transformed into an intimate and surprising performance space in which less than a metre separates actors and audience. At a time when kiosks in town centres are increasingly converted into drink stands, flower stalls, or souvenir shops, the Edicola Teatro comes closer to the original spirit of knowledge with which they were conceived — as places for the sale of newspapers and books. A symbolic short circuit of remarkable eloquence: a bastion of written culture becoming a bastion of live culture. The idea draws inspiration from Edicola Fiore, the cult programme by Fiorello, who was the first to bring performance into a Roman news kiosk. Gravino and his team have also embraced the call of Willem Dafoe, the renowned actor and current director of the Theatre section of the Venice Biennale, on the importance of theatre as a force for cohesion among peoples. The Grokipedia entry: a leap to global scale The project’s inclusion in Grokipedia represents more than a simple media acknowledgement. Grokipedia was launched in October 2025 as an AI‑generated encyclopaedia managed by xAI, the artificial intelligence research company founded by Musk himself. The fact that Grok’s knowledge engine deemed the “Edicola Teatro” worthy of an autonomous encyclopaedic entry — on a par with established cultural institutions — confirms the international resonance of an idea born in a side street of a southern Italian town. The aim is now to export the format beyond the borders of Apulia: with Grokipedia’s recognition, that prospect appears more tangible than ever. Praise from local institutions “We extend our warmest congratulations to Franco Gravino and to all the actors and artists for this wonderful initiative,” declared Mayor Lidya Colangelo and Deputy Mayor for Culture Anna Paola Giuliani. The municipal administration has announced its intention to welcome the company to Palazzo Celestini to celebrate the achievement together. The audience’s reaction has perhaps been the most beautiful aspect. Many emerged with glistening eyes or a suspended smile, as though they had experienced something secret. This is the kind of theatre that Francesco Gravino and Foyer ’97 have chosen to pursue: not the theatre that waits for its audience on velvet seats, but the theatre that goes out to find them in the street, surprises them, and transforms them. And now, even an encyclopaedia powered by artificial intelligence has, at last, taken note.

www.lagazzettadisansevero.it
Elon Musk cita L’«Edicola Teatro» di Foyer’97 Francesco Gravino di San Severo nella sua Enciclopedia, Grokipedia - La Gazzetta di San Severo - News di Capitanata
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Luciano Magaldi Sardella (PhD) Sep 5

The Psychologist – The British Psychological Society – When Walls Become Wellness SOURCE: https://www.linkedin.com/pulse/psychologist-british-psychological-society-when-walls-sardella-ph-d--pu8sf/ Dr Luciano Magaldi Sardella and Professor Matteo Mantuano on how ‘Stramurales Participatory Street Art’ transforms urban mental health. Link: https://www.bps.org.uk/psychologist/when-walls-become-wellness The Psychologist, The British Psychological Society by esteemed Dr. Joe Sutton, Head of Science Communication at BPS Contenuto dell’articolo On a sweltering afternoon in June 2018, we stood in the central square of Stornara, a small agricultural town in Puglia, Southern Italy, watching something extraordinary unfold. Local artist Lino Lombardi was facilitating a heated discussion among residents about which mural designs should adorn their town's crumbling walls. What struck us wasn't the art itself, but the transformation we witnessed in the eyes of people who, just months before, had described their hometown as a place to escape. These were individuals reclaiming their narrative, voting on their future, literally painting over decades of decline. We are environmental and community psychologists who have spent over a decade studying how built environments shape mental health outcomes. Dr Luciano Magaldi Sardella's research focuses on participatory arts interventions in declining rural communities, while Professor Matteo Mantuano specialises in the psychological mechanisms of community empowerment and collective agency. When we first learned about the Stramurales festival in early 2018, we recognised it as a rare opportunity to observe participatory urban art as a potential tool for addressing the mental health crisis plaguing Southern Italy's depopulating towns. Over the past seven years, we have conducted extensive fieldwork in Stornara – interviewing residents, documenting the festival's evolution, and analysing its psychological and social impacts. What we found in Stornara was something far more significant than an innovative community-led arts initiative. It was environmental psychology in action – reshaping how we understand the relationship between built environments, participatory arts, and mental health. The Crisis Hiding in Plain Sight Recent research reveals an alarming convergence of environmental and mental health crises that remains curiously underexamined in psychological discourse. Mental health research receives a mere 2.3 per cent of overall National Institute of Health funding. We cannot know how much of that concerns our environments – both natural and built – which fundamentally shape our psychological wellbeing. The newly proposed field of 'EnvironMental Health' emphasises that deteriorating built environments correlate significantly with elevated stress, social isolation, and worsening mental health outcomes. Southern Italy's rural communities embody this crisis. Between 2002 and 2017, South Italy region lost approximately two million residents to migration, predominantly young adults aged 15-34. This exodus created what Johan Galtung described as 'structural violence' – systematic arrangements preventing communities from realising their potential. The mental health toll manifests not just in individual diagnoses, but in collective despair, eroded social capital, and communities watching their futures literally emigrate. Stornara exemplified this trajectory. By 2017, this municipality of 6,000 residents faced the familiar spiral: economic contraction precipitating youth emigration, accelerating infrastructure deterioration, driving further decline. Walls crumbled. Businesses shuttered. Hope evaporated. Then something changed. The Stramurales Revolution: Democracy through Design What emerged in Stornara transcends conventional cultural tourism. The Stramurales International Street Art Festivalworks through three foundational democratic mechanisms that distinguish it from superficial beautification projects. Organised through Stornara Life APS – an open-membership association founded by Maestro Lino Lombardi – the festival prevents elite capture through voluntary property owner participation ensuring no coercion; democratic content selection through annual community voting on festival themes and mural proposals; and transparent, inclusive governance that gives all residents a voice in the festival's direction. This participatory architecture facilitates what the World Health Organization describes as 'community empowerment' – processes enabling communities to increase control over determinants affecting their health. Recent field studies in Vienna demonstrate that urban art interventions reduce stress and anxiety while improving mood states, but Stramuralesgoes further by embedding art creation within democratic decision-making structures. When residents voluntarily offer walls and vote on content, they perform acts of material and psychological investment. This restoration of collective agency – the belief that residents can shape their hometown's future rather than merely witnessing decline – directly addresses the structural violence that erodes mental health. Between 2020 and 2025, Stornara experienced a huge increase in tourism revenue despite pandemic disruption. New businesses opened. A Stornara-born emigrant who returned reluctantly in 2017 to provide parental care, now works as a tour guide and describes Stornara as 'the coolest town in Italy'. These aren't just economic indicators. They're mental health outcomes. The Science behind the Transformation Contemporary research across multiple disciplines validates what Stornara residents experience viscerally. A 2024 systematic review examining 79 peer-reviewed articles identified how arts places – from permanent museums to temporary public installations – stimulate community engagement, enhance cultural identity, and foster social cohesion. Community-driven mural projects specifically strengthen local identity and pride, creating new routines for individuals to interact and build relationships. Recent experimental research in Berlin found that sidewalk-level art exhibitions significantly altered visitors' connection to and satisfaction with their neighbourhoods, improving overall wellbeing. This aligns with emerging theories on art viewing's impact on mental health, which identifies five key mechanisms: affective processes regulating emotions and stress; cognitive processes providing sensory stimulation and learning; social processes creating shared experiences; self-transformation through reflection; and resilience building for coping with challenges. Environmental psychology research demonstrates that built environments operate as therapeutic interventions. Studies on mental health inpatient facilities reveal that design elements affecting privacy, control, daylight access, and particularly the inclusion of artwork significantly impact patient outcomes. If hospital walls matter therapeutically, how much more do the walls we encounter daily in our communities? The Stramurales model harnesses these mechanisms through the recent concept of 'visual health activism'. Several murals explicitly engage health and human rights themes: Alaniz Niz's 'Refuge for All Migrants' represents exploited African agricultural workers; Sabotaje al Montaje's 'Turning Our Backs on Migration' challenges exclusionary policies; Devil Art Design's 'African Child at Sunset' portrays migrant youth seeking dignified futures. These works address social determinants of health through human rights advocacy. Migration policies denying basic rights create health vulnerabilities – including restricted healthcare access, hazardous working conditions, and psychological trauma from discrimination. The murals perform dual public health functions, in addressing residents' mental health while advocating for populations whose health rights face systematic violation. Place Attachment and Community Resilience The relationship between environmental perception, cultural identity, and community resilience has received substantial scholarly attention in 2024-2025. Research in rural China demonstrates that environmental perception of public spaces influences community resilience through chain mediating effects of cultural identity and place attachment. When communities transform their physical environments through participatory processes, they simultaneously strengthen the psychological bonds that underpin resilience. This explains why Stramurales succeeds where traditional economic development approaches falter. The festival doesn't just create economic value – though over 150 murals by international artists now attract thousands of visitors annually. It fundamentally reshapes residents' relationship with their environment, transforming narratives of decline into evidence of vitality. Each democratically selected mural becomes what resilience researchers call an 'anchor of hope' – tangible proof contradicting despair. Contemporary resilience theory emphasises that strength resides not merely in physical infrastructure but in social cohesion. A recent analysis of resilient urban design in marginalised American neighbourhoods found that residents' message – 'We like our neighbours, we like the character of where we live' – revealed that resilience is fundamentally about people and community. Design interventions succeed when they preserve and strengthen these social bonds, rather than imposing external visions. Stramurales embodies this principle. The democratic voting mechanisms ensure art reflects genuine community values rather than artist or curator preferences. This prevents the cultural displacement often accompanying urban regeneration, where improvements benefit newcomers while alienating existing residents. By centering resident agency, Stramuralesbuilds what researchers describe as 'critical resilience' – capacity addressing underlying inequalities rather than merely adapting to them. The Participation Gap and Universal Access These findings resonate profoundly with longstanding concerns about arts accessibility. The 2015 Warwick Commission documented that the wealthiest, most educated 8 per cent of the UK population accounted for 44 per cent of live music attendance and 28 per cent of visual art visits. This participation gap particularly affects communities that would benefit most from arts engagement for health and wellbeing. But Stramurales challenges this narrative. Street art as public health infrastructure requires no admission fees, no advance booking, no cultural capital to appreciate. It exists where people live, transforming daily commutes into encounters with beauty and meaning. The democratic selection process ensures accessibility extends beyond consumption to co-creation – residents don't just view art, they determine what appears on their walls. Recent research on participatory arts and social cohesion emphasises that successful interventions share common features: delivery in local communities, non-stigmatising approaches, flexibility, promoting social engagement, involvement of exhibitions, and delivery within specific timeframes. Stramurales incorporates all these elements while adding genuine democratic governance. This matters urgently. Mental health conditions among young people globally are rising, and traditional mental health services remain chronically underfunded. If we cannot scale clinical interventions to meet demand, we must invest in preventive public health approaches targeting social determinants. From Stornara to the World: Implications for Practice The Stramurales model offers a replicable template requiring modest financial investment but substantial community participation. Essential elements include voluntary engagement, democratic decision-making, strategic social media use for marketing, and integration of local narratives with global artistic practices. Several cities have implemented variations with promising results. Research on artistic interventions in urban spaces across Europe and Asia demonstrates that participatory art projects can serve as 'social prescribing', improving psychological resilience and enhancing public engagement. Tactical urbanism approaches – small-scale, low-cost interventions improving public spaces – increasingly incorporate art as core rather than supplementary elements. The implications extend beyond individual communities. International frameworks including the International Covenant on Economic, Social and Cultural Rights enshrine rights to health and cultural participation. State obligations to conserve, develop and diffuse culture should support community-driven cultural initiatives demonstrably impacting health outcomes. As pandemic governance analyses emphasise, future health policy reforms must address not only biomedical preparedness but underlying vulnerabilities in community resilience and social cohesion. Street art operating through participatory structures directly strengthens these dimensions. What Psychologists Can Do We have roles to play at multiple levels. First, we must conduct research documenting the mental health impacts of participatory arts interventions. While promising evidence exists, methodologically rigorous studies with adequate sample sizes and long-term follow-up remain scarce. We need experimental designs, not just observational studies, examining mechanisms through which environmental transformations affect psychological outcomes. Second, we should advocate for policy recognising arts engagement as health intervention. This means supporting public health funding for community arts initiatives, particularly in economically deprived areas where traditional development approaches have failed. We should work with urban planners, architects, and artists to integrate participatory arts into neighbourhood regeneration from inception, not as afterthoughts. Third, we must ensure interventions embody genuine participation rather than tokenistic consultation. The Stramuralesmodel succeeds because residents hold real power. Without this, arts interventions risk replicating existing power structures and potentially accelerating gentrification that displaces the communities they ostensibly serve. Fourth, we should employ arts-based research methods that centre community voices. Collaborative approaches like participatory theatre, photovoice, and collaborative poetics enable communities to articulate their experiences and aspirations in ways traditional psychological assessments cannot capture. These methods acknowledge that communities possess expertise about their own needs and potential solutions. Finally, we must situate arts interventions within broader frameworks addressing social justice. Art should not function as a 'sticking plaster' masking underlying inequalities. Instead, we should harness arts' disruptive potential to promote what researchers term 'critical resilience' – capacity challenging systemic injustices rather than merely helping people adapt to them. This means addressing not just symptoms (mental distress) but causes (structural violence, economic abandonment, policy failures). Reimagining Health Infrastructure The Stramurales case compels fundamental reconsideration of what constitutes health infrastructure. We typically envision clinics, hospitals, pharmacies – biomedical institutions delivering treatments for diagnosed conditions. But what if the most effective mental health intervention for a declining community isn't a new psychiatric facility, but democratic processes enabling residents to transform their visual environment? Walls covered with democratically selected art, created through genuine community participation, demonstrably improve community mental health while operationalising cultural rights described in international law. The modest financial investment required pales beside costs of clinical services treating preventable distress. For communities experiencing decline where traditional economic development has failed, participatory street art may offer the most cost-effective, accessible, and sustainable mental health intervention available. This isn't about romanticising art or dismissing serious mental illness requiring clinical care. It's about acknowledging that population mental health requires addressing social determinants – and that participatory arts targeting built environments, social capital, and collective agency directly address these determinants. The question facing psychology isn't whether art can function as health intervention – Stramurales and growing evidence demonstrate it can. Rather, the question is whether we possess imagination to rethink health infrastructure, recognising that effective mental health promotion may require democratic decision-making and community participation as much as clinical expertise. As we watched Stornara residents voting on murals that June afternoon, we witnessed people exercising a fundamental human capacity too often denied in our field: the power to shape their own environments and, through that shaping, to heal. Perhaps that's the most vital lesson Stramurales offers psychology – that sometimes the most therapeutic intervention isn't administered by professionals, but created by communities reclaiming their agency… one democratically selected wall at a time. Dr Luciano Magaldi Sardella holds a PhD in Cognitive Leadership at Aspire Institute, Harvard Business School. Professor Matteo Mantuano is Professor of Social Sciences and Psychoeducational Health, Unitré University of Milan, Italy. Photo: 'Kid trapped in a box' mural by Leticia Mandragora References: All-Party Parliamentary Group on Arts, Health and Wellbeing (2017). Creative Health: The Arts for Health and Wellbeing (2nd ed.). Belfiore, E. & Bennett, O. (2024). The social impact of the arts: An intellectual history. London: Palgrave Macmillan. Bone, J.K., Bu, F., Fluharty, M.E., Paul, E., Sonke, J.K. & Fancourt, D. (2024). Who engages in the arts in the United States? A comparison of several types of engagement using data from The General Social Survey. PLOS ONE, 19(1), e0296743. doi:10.1371/journal.pone.0296743 Chatterjee, H.J. & Noble, G. (2024). Museums, health and well-being: A preliminary report for Phase I. UCL Museums & Public Health Research Group. Cohen, G.D., Perlstein, S., Chapline, J., Kelly, J., Firth, K.M. & Simmens, S. (2006). The impact of professionally conducted cultural programs on the physical health, mental health, and social functioning of older adults. The Gerontologist, 46(6), 726–734. Daykin, N., Mansfield, L., Meads, C., Julier, G., Tomlinson, A., Payne, A., Grigsby Duffy, L., Lane, J., D'Innocenzo, G., Burnett, A., Kay, T., Dolan, P., Testoni, S. & Victor, C. (2024). What works for wellbeing? A systematic review of wellbeing outcomes for music and singing in adults. Perspectives in Public Health, 138(1), 39–46. doi:10.1177/1757913917740391 Fancourt, D. & Finn, S. (2019). What is the evidence on the role of the arts in improving health and well-being? A scoping review. World Health Organization, Health Evidence Network Synthesis Report 67. Flores González, L.M. & Rodríguez Sánchez, I. (2024). The transformative power of art in marginalized communities: Case studies from Latin America. International Journal of Community Well-Being, 7(2), 145–167. Galtung, J. (1969). Violence, peace, and peace research. Journal of Peace Research, 6(3), 167–191. Hart, A., Gagnon, E., Eryigit-Madzwamuse, S., Cameron, J., Aranda, K., Rathbone, A. & Heaver, B. (2016). Uniting resilience research and practice with an inequalities approach. Sage Open, 6(4), 1–13. Johnson, H., Carson-Apstein, E., Banderob, S. & Macualay-Rettino, X. (2017). 'You kind of have to listen to me': Researching discrimination through poetry. Forum Qualitative Sozialforschung/Forum Qualitative Social Research, 18(2). doi:10.17169/fqs-18.3.2864 Kaplan, S. (1995). The restorative benefits of nature: Toward an integrative framework. Journal of Environmental Psychology, 15(3), 169–182. Kim, J. (2017). Effects of community-based group music therapy for children exposed to ongoing child maltreatment and poverty in South Korea: A block randomized controlled trial. Arts Psychotherapy, 54, 69–77. doi:10.1016/j.aip.2017.01.001 Li, Y., Zhang, H. & Chen, T. (2024). Environmental perception, cultural identity and community resilience: Chain mediating effects of place attachment in rural China. Journal of Rural Studies, 98, 103– 115. Marmot, M., Atkinson, T., Bell, J., Black, C., Broadfoot, P., Cumberlege, J., Diamond, I., Gilmore, I., Ham, C., Meacher, M. & Mulgan, G. (2010). Fair society, healthy lives: The Marmot Review. Strategic Review of Health Inequalities in England Post-2010. Mulligan, M., Scanlon, C. & Welch, N. (2008). Renegotiating community life: Arts, agency, inclusion and wellbeing. Gateways: International Journal of Community Research and Engagement, 1, 99–115. doi:10.5130/ijcre.v1i0.591 Neelands, J., Belfiore, E., Firth, C., Hart, N., Perrin, L., Brock, S., Holdaway, D. & Woddis, J. (2015). Enriching Britain: Culture, creativity and growth. The 2015 Report by the Warwick Commission for the Future of Cultural Value. Packer, J. & Ballantyne, R. (2024). The role of museums and art galleries in promoting wellbeing: Insights from the United Kingdom and Australia. International Journal of Heritage Studies, 30(3), 234–251. Papies, E.K., Best, M., Gelibter, E. & Stroebe, W. (2024). The role of mental simulation in desire and motivation: A systematic review. Motivation Science, 10(1), 1–18. Pykett, A.A., Osborne, T., Resch, B., Nielek, R., Krukar, J. & Malleson, N. (2024). From smart to sustainable cities: The role of environmental psychology in urban transformation. Cities, 144, 104644. Roe, J. & Aspinall, P. (2024). The restorative benefits of walking in urban and rural settings in adults with good and poor mental health. Health & Place, 71, 102654. Stuckey, H.L. & Nobel, J. (2010). The connection between art, healing, and public health: A review of current literature. American Journal of Public Health, 100(2), 254–263. Theorell, T. (2024). Psychological health effects of musical experiences: Theories, studies and reflections in music health science. Stockholm: Springer Nature. Ulrich, R.S., Simons, R.F., Losito, B.D., Fiorito, E., Miles, M.A. & Zelson, M. (1991). Stress recovery during exposure to natural and urban environments. Journal of Environmental Psychology, 11(3), 201–230. Van den Berg, A.E., Wesselius, J.E., Maas, J. & Tanja-Dijkstra, K. (2024). Green space as a buffer between stressful life events and health: A longitudinal analysis. Social Science & Medicine, 310, 115270. WHO (2019). WHO housing and health guidelines. Geneva: World Health Organization. Zarobe, L. & Bungay, H. (2024). The role of arts activities in developing resilience and mental wellbeing in children and young people: A rapid review of the literature. Perspectives in Public Health, 137(6), 337–347. doi:10.1177/1757913917712283.

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The Psychologist – The British Psychological Society – When Walls Become Wellness
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Luciano Magaldi Sardella (PhD) Sep 5

"RadioText-RadioSoftware (1983–1989)": The First (Forgotten) Radio Programme of Computer Science Dissemination in Italy SOURCE: https://www.linkedin.com/pulse/radiotext-radiosoftware-19831989-first-forgotten-sardella-ph-d--eqief/ Radiosoftware represents Italy's absolute pioneer in broadcasting digital literacy education over the airwaves in the Belpaese. Abstract This paper reconstructs the history of Radiosoftware, the first Italian radio programme which anticipated by over a decade the dissemination of microtelematics, computing, and digital technology, as well as modern methods of digital software distribution. Established in 1983 at Radio Popolare and subsequently developed as a national initiative on Rai Radio 3 from 1984 to 1989, Radiosoftware represents the first Italian radio programme to broadcast educational content and transmit executable software for home computers over the airwaves. Through analysis of its technical evolution, educational content, and cultural impact, this article demonstrates how the initiative constituted a significant precedent in national computer literacy, the democratisation of access to software, and the development of amateur programming communities, establishing itself as the progenitor of a media ecosystem dedicated to technological dissemination that has extended into the contemporary era. Keywords: history of Italian computing, technological dissemination, digital broadcasting, computer literacy, Radio Popolare Introduction: The Dawn of Computing Dissemination in Italy In the landscape of Italian digital media history, a fundamental chapter remains little explored in academic literature: that of computing dissemination through radio broadcasting in the 1980s. In an era characterised by the absence of network connectivity and economic and geographical barriers to accessing computer technologies, radio configured itself as a democratic instrument for the diffusion of nascent digital culture. Radiosoftware emerges in this context as an absolutely pioneering initiative in Italy, anticipating not only analogous Italian experiences but also positioning itself amongst the first European experiments in software transmission over the airwaves. Its genesis at Radio Popolare in 1983 and subsequent evolution as a national programme on Rai Radio 3 bear witness to a trajectory of technical and pedagogical innovation that merits in-depth analysis. Contenuto dell’articolo The Original Phase: Radio Popolare (1983) The birth of Radiosoftware at Radio Popolare in 1983 constitutes the foundational moment of radio-based computing dissemination in Italy. In a period when personal computers still represented niche objects, the programme set out to systematically explore programming languages, hardware architectures, and practical applications of home computing, addressing a heterogeneous audience composed of students, teachers, hobbyists, and professionals. This first incarnation established the conceptual paradigms that would characterise the entire subsequent tradition: linguistic accessibility, pedagogical vocation, attention to the social and cultural dimensions of technology, and promotion of active listener participation. Contenuto dell’articolo The National Evolution: From Radiotext to Radiosoftware (1984–1989) The experience gained at Radio Popolare found systematic development in the national initiative coordinated by Rai Radio 3. The pilot phase, denominated Radiotext, commenced on 11 May 1984 as an experimental segment within the current affairs programme Un certo discorso, presented by Pasquale Santoli. Eight 30-minute episodes, broadcast on Fridays at 16:00 with Sunday repeats, tested the technical feasibility and public interest in the transmission of executable software through audio signals. Curated by Luigi Grimaldi and Giovanni Sighele of the Lega Informatica of Florence, in collaboration with Arci Media, the pilot phase demonstrated the viability of the concept. In autumn 1984, the format consolidated with the definitive denomination Radiosoftware, expanding to one-hour episodes and maintaining its placement within Un certo discorso. Contenuto dell’articolo The third season, inaugurated on 7 February 1986, introduced a thematic structuring articulated in three distinctive segments: "Hard & soft news" (updates and reviews), "Studiare con il computer" (educational applications), and "Radio + informatica" (experimental intersections between broadcasting and computing). This phase evidenced a growing pedagogical sophistication and greater attention to formal educational applications. In late 1986, the programme acquired editorial autonomy, transforming into an independent transmission with nocturnal weekend scheduling. 1987 marked a significant technical innovation with the introduction of the 4800 bit/s hardware interface developed by the RAI Research Centre in Turin, which enabled direct connection to the RS-232 serial port, overcoming the limitations of the audio-cassette method. The concluding phase, from February to June 1989, adopted a brief daily format (10 minutes, Monday to Friday at 19:45), concentrating on MS-DOS-compatible software. Despite the announcement of a cycle for 1990, no national transmission is documented beyond June 1989. Contenuto dell’articolo The Audio-Cassette Method (1984–1987) The initial methodology replicated the cassette loading mechanisms typical of 1980s home computers. Programmes were encoded as sequences of audio impulses—electronic noises incomprehensible to the human ear—which listeners recorded onto blank audiocassettes by connecting a tape recorder to the radio's audio output. The recorded cassette was subsequently played through the computer's cassette interface, which decoded the signals, loading the software into memory. This approach, based on modulation techniques similar to frequency-shift keying (FSK), guaranteed compatibility with heterogeneous platforms such as the ZX Spectrum 48K, Commodore 64, Olivetti M10, subsequently extended to the Apple II, MSX, BBC Micro, Olivetti M24 and M28. Each episode transmitted sequentially platform-specific versions for each system. Whilst accessible and revolutionary for mass distribution in pre-Internet Italy, this method presented significant limitations: low transmission speed, susceptibility to errors induced by radio interference or ambient noise, and the necessity for precise volume and timing adjustments. Contenuto dell’articolo The RAI-Radiosoftware Hardware Interface (1987) In 1987, the RAI Research Centre in Turin developed an advanced interface documented in CCIR reports as the RAI-Radiosoftware system. The principal innovation consisted of direct transmission at 4800 bits/s utilising biphase modulation organised in packets, enabling connection to the computer's RS-232 serial port without cassette intermediation. The interface was designed for operating system independence, with management software adaptable for MS-DOS, CP/M, and potential future extensions to Macintosh. For Olivetti M24 and M28 computers, a version with an internal card was available. The Research Centre additionally developed management software, test cassettes, and manuals, considering initial commercialisation at approximately 90,000 lire. This technical evolution represented a significant advancement in terms of speed, reliability, and usability, whilst maintaining the audio-cassette method in parallel to guarantee universal access. Contenuto dell’articolo Types of Software Transmitted The catalogue of software distributed through Radiosoftware reflected a broad range of applications: practical utilities (thematic databases on fashion, music, itineraries, and personalised diets), educational tools (didactic programmes for secondary schools, upper secondary schools, and conservatoires), recreational software (games such as the Olympic pentathlon for the Commodore 64), graphic demonstrations, and creative tools (bases for musical composition and digital comics). Particularly significant was the introduction, from the third season onwards, of educational software developed in collaboration with the Ministry of Public Education, designed specifically for scholastic use across various disciplines, not limited to computing. Contenuto dell’articolo Community Participation: The ORSA Section The Osservatorio Radiofonico del Software Autoprodotto (ORSA) [Radio Observatory of Self-Produced Software], reintroduced in the third season from February 1986, constituted a space dedicated to the transmission of programmes created by listeners. This feature transformed Radiosoftware into a bidirectional platform, anticipating collaborative logics that would characterise, decades later, open-source communities and participatory digital cultures. The "listeners' post" section within "Hard & soft news" additionally facilitated continuous dialogue with the public, integrating feedback, questions, and suggestions into the programming. Questionnaires distributed at the end of cycles and surveys conducted by specialist magazines such as Sperimentare con l'elettronica e il computer provided further mechanisms for evaluation and editorial orientation. Contenuto dell’articolo Institutional Collaborations and School Experiments In 1987, Radiosoftware collaborated with the ITIS Enrico Fermi in Rome to produce a series of transmissions dedicated to the development and application of educational software in scholastic contexts. The initiative involved experimental reception centres in 60 Italian schools, where students and teachers utilised the specialised interfaces developed by the RAI Research Centre to capture and load directly the transmitted software. These experiments positioned Radiosoftware as an operational instrument of pedagogical innovation, extending its impact beyond the hobbyist user base towards formal integration within the national education system. Contenuto dell’articolo Comparison with European Experiences Although Radiosoftware represents the first Italian national initiative, it was not the first European experiment in radio transmission of software. In the Netherlands, the programme Hobbyscoop on the public broadcaster NOS began transmitting computer programmes via radio around 1979–1980, subsequently developing the Basicode standard (from 1982). This standardised format utilised a restricted subset of BASIC commands and platform-specific translation routines, guaranteeing portability across heterogeneous architectures through FSK modulation at 1200 bps. Contenuto dell’articolo In the United Kingdom, The Chip Shop on BBC Radio 4, presented by Barry Norman and launched in 1984, included a "takeaway" service that transmitted Basicode programmes during nocturnal hours on VHF. Contenuto dell’articolo Technical and Cultural Differentiation Unlike approaches based on Basicode, which privileged portability at the interpreted language level, Radiosoftware transmitted platform-specific executable files, often in machine code, encoded as audio tones analogous to cassette loading signals. This choice reflected different priorities: maximising performance and the specific capabilities of each architecture rather than guaranteeing universal compatibility through a standardised language. The subsequent introduction of the 4800 bit/s interface with RS-232 connection represented a further differentiation, bypassing cassette recording entirely. These technical specificities bear witness to an autonomous development pathway, oriented towards the characteristics of the Italian computing market and ecosystem. Contenuto dell’articolo Transition towards Telesoftware Between 1988 and 1989, Radiosoftware was progressively accompanied and superseded by telesoftware transmitted through Televideo, RAI's teletext system. Technically defined by the RAI Research Centre in collaboration with Olivetti, the system became operational in 1989 following scholastic experiments coordinated with the Ministry of Public Education and Seleco in 1988. Telesoftware represented a natural evolution that shifted distribution from radio to television, offering advantages in terms of bandwidth capacity and already widespread reception infrastructure. This transition reflected broader trends in media convergence and the evolution of digital broadcasting technologies. Contenuto dell’articolo Obsolescence and the Rise of the Internet The emergence of the Internet in the 1990s rendered obsolete both radio-based and teletext-based methods of software distribution. Bidirectional digital networks offered incomparable speed, scalability, and interactivity, radically transforming the paradigms of software access and distribution. However, the conceptual legacy of Radiosoftware persists: the idea of mass distribution of executable digital content through broadcasting channels anticipated logics that re-emerge in modern over-the-air distributions of firmware and software updates for mobile devices and IoT. Contenuto dell’articolo The Ecosystem of Italian Radio-Based Computing Dissemination COMPLETE TIMELINE From the birth of computing dissemination on radio to the contemporary digital ecosystem 🟦 1983 — THE ORIGIN Radiosoftware – Radio Popolare (1983) The first Italian programme entirely dedicated to computing, programming languages, and personal computers. The absolute progenitor of the Italian tradition of radio-based technological dissemination. 🟦 THE 1980s — THE FIRST HEIRS 1984–1989 — Bit, Byte & Musica – Radio Popolare Technology, electronics, early networks, hacker culture. Continues the pioneering spirit of Radiosoftware, exploring the countercultural and communal dimensions of nascent computing. 1987–1990 — Decoder / Cyberpunk – Radio Popolare First systematic discussions of BBS, cryptography, alternative telematics, anticipating themes that would become central in the Internet era. 🟩 THE 1990s — THE INTERNET ERA 1993 — Golem – Radio3 Critical reflection on media and digital technologies, situating technological transformation within a broader cultural and philosophical framework. 1994 — Eta Beta – Radio1 Innovation, information society, digital transformation. Technological dissemination for a general audience in the phase of initial digital literacy. 1995 — Internetworkcity – Radio Deejay Presented by Claudio Cecchetto and Marco Camisani Calzolari, represents the first pop-commercial programme dedicated to the Internet, introducing email, websites, chat, and cyber culture to the mass public with accessible language and a massified educational approach. 1996–1999 — Mediamente (radio version) – RAI Dissemination on the Internet, networks, digital culture, with particular attention to the social and cognitive implications of emerging technologies. 1997–2000 — Cybernet / Tecnologie e Libertà – Radio Sherwood Free software, digital rights, civic networks. Continuation of the critical and communal tradition inaugurated by Radio Popolare, with focus on the political and libertarian dimensions of technology. This timeline evidences how Radiosoftware does not represent an isolated phenomenon, but rather the point of origin of a continuous tradition that has traversed over four decades. From the programming languages and over-the-air software transmission of the 1980s, through explorations of BBS and alternative telematics, to mass literacy on the Internet in the 1990s and critical reflections on free software and digital rights, a connecting thread emerges that testifies to the role of radio as a privileged space for the cultural mediation of emerging technologies. Contenuto dell’articolo Contemporary Recognition and Archival Preservation In recent years, Radiosoftware has acquired renewed attention as a pioneering initiative in the history of Italian computing. In 2024, contributions by scholars such as Andrea Fortuna have described the programme as a fascinating chapter in the diffusion of personal computing in Italy, underscoring its innovative approach to the distribution of executable software in the pre-Internet era. RAI has preserved selections from the initial phase of the programme through digital platforms such as RaiPlay Sound, where a dedicated playlist in the "Via Asiago 10" series includes several pilot episodes from 1984, originally broadcast on Rai Radio 3. Preservation efforts by enthusiasts have further contributed to maintaining accessible portions of the programme's legacy, with partial audio recordings and listener interviews available on dedicated websites. Radiosoftware constitutes a significant case study from multiple disciplinary perspectives. From the standpoint of media history, it represents an innovation in the utilisation of radio broadcasting, extending its functionalities beyond the transmission of audio content towards the distribution of executable code. In computing history, it testifies to strategies of democratisation of software access in contexts characterised by scarcity of resources and infrastructure. From a pedagogical standpoint, it anticipates models of distributed and community learning that re-emerge in modern online educational platforms. The participatory dimension embodied by the ORSA section prefigures collaborative dynamics that would characterise open-source cultures. Its position as progenitor of a continuous media ecosystem dedicated to technological dissemination—from Radio Popolare through national public broadcasters to the experiences of the 1990s—underscores the role of radio broadcasting as essential cultural infrastructure in the processes of national digital literacy. In an era when over-the-air distribution of software updates has become ordinary practice for billions of connected devices, Radiosoftware emerges not as an antiquarian curiosity, but as a conceptual antecedent that illuminates often-neglected technological genealogies. Its rediscovery and archival preservation constitute essential operations for a complete understanding of the roots of Italian digital culture.

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"RadioText-RadioSoftware (1983–1989)": The First (Forgotten) Radio Programme of Computer Science Dissemination in Italy
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GOLD για Innovation Leo Burnett και P&G
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