But Cuatro added that he had also forgotten the scooper, which, as he wrote, revives everyone at once. He said they had even made a series to explain it. #videojuegos #serie #diversión (translated)
But Cuatro added that he had also forgotten the scooper, which, as he wrote, revives everyone at once. He said they had even made a series to explain it. #videojuegos #serie #diversión (translated)
But Cuatro stated that he had been enduring weeks of criticisms directed at his team, his family, and himself, in addition to assuming blame and responsibilities that, he said, did not belong to him. He pointed out that the reactions to the event were divided and that some participants attributed issues to them that did not depend on the organization. Regarding the cooperative series, he claimed they would not cancel it because some participants did not follow instructions or did not play as a team, even though, he stated, they received instructions an hour in advance and had alliances to identify the members of each group. He also rejected accusations of favoritism and said that his team had the experience to distinguish technical errors from game failures. Cuatro expressed sadness over the toxicity that, in his opinion, had surrounded the series, and affirmed that participants insulted them and spread incorrect information about the attention they received. He said they had handled more than 700 tickets during the season and had insisted that players use a Discord channel to send feedback. He also defended the technical work and content of the series: he stated that the team had adjusted the difficulty and mechanics in all seasons and had incorporated novelties. He added that they had revived all participants in several seasons and urged that no hasty conclusions be drawn about future resurrection mechanics. Finally, he said that Eufonia was doing things well, that the team was striving and growing, and asked those who disagreed to let them work in peace. #Toxicidad #JuegoEnEquipo #Feedback (translated)
But Cuatro asked if they could think of any new difficulty modifiers for Dedsafio 4. He said they had a couple of more ideas and were looking for creative proposals that added something different, instead of just increasing the damage or the number of enemies. #Desafío4 #Videojuegos #Gaming (translated)
But Cuatro pointed out that DEDSAFIO 4 had officially reached its midpoint and warned that, from that point on, the difficulty would increase continuously. #DEDOSAFIO #Gaming #Desafío (translated)
But Cuatro wrote that Eufonia was in two places at once: he organized the Dedsafio event and participated in Mexico City in the Devs Challenge, where he won second place and 300 thousand pesos with his first video game, EldersKO. He added that the game had not had good results until then and that the prize meant a lot to the team. He also said he was particularly proud of the team he had formed. #Eufonia #DesarrolloDeVideojuegos #Concurso (translated)
We made a Minecraft mob that is Terminator, it uses AI to make decisions and goes straight for you much more intelligently and kills you super hard. #Minecraft #IA #Videojuegos (translated)
Hoy en la noche o mañana intentare sacar al menos una horita para hacer un Stream pequeñito, ha sido una semana muy intensa y quiero estar mas tranquilo dando mi opinión de cosas que pasaron esta semana🙏 #streaming #opiniones #semanaintensa
Me hace muy feliz viendo tanta gente esperar dedsafio 4, tanto por participantes como público, se siente muy bonito 🍃 #Desafío4 #Felicidad #Participación
No es un predict es un filtrador insano, no te saldrás con la tuya Farfadox me las pagarás por esta filtración #filtración #justicia #Farfadox
Ojalá sí haya apoyo para @EldersKO, porque la realidad es que el desarrollo de videojuegos cuesta muchísimo. Se habla de que Eufonia tiene un "monopolio" en Minecraft, pero la verdad es otra: a veces apenas nos alcanza para cubrir los gastos del mes y hay temporadas sin trabajo. Eufonia no es Ale hace mucho tiempo, son familias y trabajadores que dependen de esos ingresos. Y los proyectos dependen de ellos para poder hacerse realidad. Para que exista un monopolio, tiene que haber un mercado. Los clientes que buscan eventos de MC son muy limitados y están lejos de ser un negocio rentable. Muchas veces quedamos tablas o hasta se pierde dinero. Lo hacemos por pasión y porque es nuestro trabajo diario que nos da de comer. No puedes monopolizar un mercado que económicamente apenas existe con muchas dificultades y no genera márgenes de ganancia importantes. Llevamos años en esto y ya nos rendimos con la idea de "despegar económicamente" solo haciendo eventos en Minecraft. Apenas podemos llegar a fin de mes como cualquier otro mortal (y trabajando con precios latinoamericanos). Nuestros videojuegos propios son la esperanza. No me malentiendan, estoy inmensamente agradecido por las oportunidades que hemos tenido para crear y crecer. Pero la cruda realidad es que incluso los creadores con los que trabajamos a veces también quedan "tablas" para poder pagarnos y sacar los proyectos adelante. Ambos bandos (creadores y desarrolladores) se arriesgan por dar un buen espectáculo poniendo mucho dinero para hacerlo realidad. Todo cuesta. Yo inicié solo hace mucho tiempo. Hoy veo a muchos intentando crecer desde cero y teniendo problemas. No me alegro de que a nadie le vaya mal, pero creo que esta situación general sirve para que todos valoremos lo extremadamente difícil que es hacer las cosas en esta industria. Eufonia tuvo muchos errores y ahora es impecable, pero esto no se logró de la noche a la mañana. Nos costó sangre, sudor y lágrimas llegar a este nivel de calidad. #DesarrolloDeVideojuegos #IndustriaGamer #EconomiaCreativa
Hoy hubo reunión de @dedsafio reunión de @Tortilla_Land reunión de @EldersKO Muchas cositas pasando ahora mismo. Demo GRATIS de nuestro primer videojuego para jugar entre amigos este 15 de junio 🔥 #Videojuegos #Reunión #DemoGratis
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